Archive for May, 2005

Bite-sized knowledge

Sunday, May 29th, 2005

Answers.com is sexy, corporate chic. But Factbites is extraordinary. I think I’m in love.

America

Saturday, May 28th, 2005

I love you, don’t change. At least, not in that way. I know I wasn’t there for you when you were growing up, and I regret that. But you don’t have to be biometric to be cool…

I don’t think I like the sound of Multispectral‘s “PAL650 Precision Asset Location system”, no matter how many personnel and high-value assets it tracks.

They were recently awarded a patent “…which permits the rapid acquisition of RFID tag transmissions enabling the monitoring and precise (centimeter) localization of large numbers of tags, even in severe multipath environments.” Centimeters, friend. That, apparently, is where it’s at.

Dorothy

Saturday, May 28th, 2005

An old friend from another life died last month; brilliant, brave, full of remarkable dreams. Unrealized dreams. I hardly knew what to think at the time; we hadn’t been in touch for years. But in the weeks since I have despaired of it; I have lost myself. It has preyed on my thoughts, in a way my grandfather’s death, and even my father’s, have not.

I am not a person afraid of mortality. Death is a beautiful part of life; without constraints, freedom and art cannot flourish and find expression; without the stricture of language, we would have no spaceships. Yet there are shades of death… Recently I have slept dreamlessly, eight hours at a time, something I rarely do. There are those who might say this is healthy for anyone. I wake up each morning feeling refreshed; but as soon as I open my eyes, I feel a twinge of senseless fear which only exercise can suppress.

It is too strong and insistent to be simply fear for myself — for who am I? — but fear for continuity, for those I love, for the dreams I cherish. Or is it something beyond that? All I know is that for a while I had to resort to external hints to distinguish one day from the next; I held onto receipts, reviwed my posting and edit histories, sorted my papers and problemsets by last edit, simply to remember what I had been thinking the day (the meal!) before.

In the process I discovered two things: Wikaddiction is stronger than dirt (surely tapping the same primal urges that fuel Verant‘s success), and memorization is successful even when done as a background process. The last point I knew, but had all but forgotten.

I have neglected posting, and many of you. If I owe you apologies or regrets, please trust that I will send them. I have a small list of names here, and am working through them in roughly alphabetical order.

Amgine rocks the mike at Berkeley

Friday, May 27th, 2005

Wikinews, Int’l had a spokesperson field day today, with an energetic presence at a Berkeley citizen-journalism conference in the form of one Amgine S_____. The webcast was clear, and the audience response was enthusiastic. transcript

Forests are forever

Thursday, May 26th, 2005

I wrote once that being in a beautiful forest is like falling into a universe of high-definition color-enhanced photography. Fuji is what I took with me into my last cloud forest, and their vision of the world’s forests doesn’t disappoint. Magic to lift the darkest spirit.

Gratuitous Gaming

Tuesday, May 24th, 2005

Retro post week.  Here’s one from many, many moons ago.  I
couldn’t bring myself to post it at the time because it was just…
too… geeky.

On the insistence of my cousin’s
daughter, I made the mistake of peeking into the seamy world of Really
Bad Games Written by High School Kids and Played by Tens of Thousands
of Users.

As the LoL newspaper
suggests, a lot of people are spending a lot of time doing really,
really silly things. Like giving eachother six septillion gold pieces,
back and forth. Which is wrong on so many levels; for instance, our
silly arabic numeral system deprives players of even the redeeming
feature of teaching people how to spell “septillion.”

Some of the more popular games in this
genre, like the one my cousin insisted I check out, a) only let you
make a few moves a day, b) require you jump through all kinds of hoops
to prove you’re a human, and c) have absolutely no plot, graphics, or
gameplay. Yet *hundreds of thousands* of people play them. Tends of
thousands play them for hours and hours every week. Entire high school
classes are apparently addicted to these games, whose concept,
complexity, and execution are more or less on a level with a viral form
of Pong.

Oh, this is too precious. Here’s a transcript from the online chat:

– Lord CoolKat “how can I owe you if I have a 153sept hole?

– Support Woden “ehehe ck i have 1.83oct hole wanna compare notes?

The game creators, who use english so
colorfully in their game descriptions, came up with their own
abbreviations for large numbers, since they occur so frequently. “M1”
stands for million; “M2” for million million. So if you see that Duke
Omega the pseudo dragon has 91,080M4 Experience, you can quickly
convert that in your head to 91.08 nonillion Experience. To put this in
perspective, that is approximately one Wilt Chamberlain squared.

Gratuitous Gaming

Tuesday, May 24th, 2005

A good post from two months back:

On the insistence of my cousin’s daughter, I made the mistake of
peeking into the seamy world of Really Bad Games Written by High School
Kids and Played by Tens of Thousands of Users.

As the LoL newspaper
suggests, a lot of people are spending a lot of time doing really,
really silly things. Like giving eachother six septillion gold pieces,
back and forth. Which is wrong on so many levels; for instance, our
silly arabic numeral system deprives players of even the redeeming
feature of teaching people how to spell “septillion.”

Some of
the more popular games in this genre, like the one my cousin insisted I
check out, a) only let you make a few moves a day, b) require you jump
through all kinds of hoops to prove you’re a human, and c) have
absolutely no plot, graphics, or gameplay. Yet *hundreds of thousands*
of people play them. Tends of thousands play them for hours and hours
every week. Entire high school classes are apparently addicted to these
games, whose concept, complexity, and execution are on a level with a
viral form of Pong which made the mistake of interposing lots of text
and windows between episodes of actual action.

Requiem for Passion

Friday, May 13th, 2005

…high on the lists of chinese tagging enthusiasts everywhere. Blogbus of the millennium, departing the station…

Blast from the past

Thursday, May 12th, 2005

“I spheterized this contest and turned this into my own personal barathrum! It was all about parabulia, baby! Take these other contestants, build them some feretories and throw them in my oubliette! It’s time to get badigeoned! It’s Buddiga time!”

This years-old review of a Spelling Bee championship reminded me somehwo of the asbestos / mesothelioma law adwords hype (asbestos, chronic pleural? mesothelioma [a kind of cancer], tax lawyers, criminal defense lawyers, insurance / auto accident / assault / new york lawyers [and all kinds of law?], and a few other terms were noted for being far more expensive than other adwords; with the assumption that the groups and people involved were skimming more than the usual amount of producer surplus off of the top of the stack… or that adwords was working oddly in their cases) and the asbestos-specific sites that started springing up. I will now never forget how to spell mesothelioma, or even pleural, things that were fully outside my vocabulary beforehand.

On the other hand, an honest blog by asbestos remediators about their work and field would be sort of interesting…

UPDATE: ESPN has pulled the archived story that was republished this past February; too popular? Only re-upped for a few months? I don’t know. But I’m naming one of my kids Buddiga. A little footnote on the certificate…

Latest request

Thursday, May 12th, 2005

Which is better, a ride on an Airbus A320
or one on a 757? I’ll be doggoned if I don’t know the answer now, for all kinds of interpretations of better.