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Disabilities in MUVEs

Yesterday in Second Life, on of our students (or unofficial participants, it’s a bit confusing at the moment) developed a technical glitch in which everything she typed was repeated twice or sometimes four times. (Like Jimmy Two-Times from Goodfellas). After double-talking a couple of times, she began apologizing for her “disability.”

I began thinking that a “disability” in the MUVE environment would be directly connected to the platform. A computer-based interface might level/eliminate certain disabilities (deafness, for example, in text-based environments) while highlighting/amplifying others (cognititive disabilities, for example, or those that prevent use of the interface at all, such as blindness in the case of a 3D world).

I also began thinking how an educational experience might be crafted around imposing a “disability” on students and asking them to experience the world through that lens, particularly if they are able-bodied in real life. Might make for some interesting insights and revelations…

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