Posts Tagged ‘Berkman Island’

Website link on Berkman’s Cyber Island

Thursday, November 16th, 2006

I caught Becca one day, setting up some “boards” on Berkman Island that link us to the course Web site. She had been talking about (and actually working on) creating a robot that would serve as a tour guide for the island, but making a tour guide is apparently not an easy task that requires extremely advanced scripting skills. So she decided that the first thing to do was to let people know what we’re doing at Berkman, and that providing a link to the Web site would do just that.

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Whenever I talk to Becca through chat, I feel very comfortable with her and only sense her as a very intelligent, young woman. However, when I actually hear her speaking, it is an entirely different story. There is something very empowering about her voice that awes you. It is funny because Professor Nesson also has a very empowering voice, only their styles are completely different. He is the mesmerizing, hypnotizing chanter, sending out heavy puffs of his own logic that settles around you like a thick incense. She is as clear and crisp as an early winter morning, her thoughts ringing out like bells.

Newbie on Berkman Island

Sunday, September 24th, 2006

Arriving on Berkman Island, I met some people who were not enrolled in the CyberOne class. They were just standing around, talking, and did not seem offended that I asked a lot of stupid questions about how to play the game. One of the girls offered me some free clothes, which I gratefully accepted. The package included some cute items, like a “wet” T-shirt that reveals the breasts and a diamond ring.

Unlike the Harvard Girl uniform that I had designed myself out of the default settings, the clothes that the others were wearing were more detailed. I checked out one of the girls from behind, admiring how the dress curved over her buttocks while mine billowed around me like a cylinder cut in a half. I will have to design my own things and put my “queen of Photoshop” reputation to use in Second Life, if only I find out how to apply it to the clothing templates.

Later, I tried to do some scripting in the sandbox, but I found that it was just too difficult. It was quite a disappointment, because I had always thought I had a very good sense of three-dimensional space, but clearly it was not the case. I thought what a relief it was that I never became an architect – I truly love and appreciate art and architecture, but at this rate, I’d probably be making buildings and objects that look like unproportional pieces of crumpled-up metal. But then again, Frank Gehry has become an acclaimed architect from doing that very thing, so maybe I shouldn’t be so discouraged.

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