{"id":37,"date":"2008-11-02T18:34:53","date_gmt":"2008-11-02T23:34:53","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/yvettewohn\/?p=37"},"modified":"2009-01-20T18:35:42","modified_gmt":"2009-01-20T23:35:42","slug":"gaming-for-a-cause","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/yvettewohn\/2008\/11\/02\/gaming-for-a-cause\/","title":{"rendered":"Gaming for a cause"},"content":{"rendered":"<p>A lot of games these days involve playing for a cause- LIl&#8217; Green Patch, for example, is a simulation game where you plant and tend your garden, but the time and effort you spend playing is used to help save rainforests. There are a number of games that rely on this advertisement-fueled model in which advertisers pay for the time gamers spend watching their ads- like Freerice.org.<\/p>\n<p>But what if gaming could really make a difference? An <a href=\"http:\/\/www.sciencedaily.com\/videos\/2008\/1003-gamers_saving_lives.htm\">article on how gaming is used to match up proteins<\/a> was extremely inspiring because playing the game has a direct impact. It&#8217;s so different from- say- playing Tetris or Solitaire and having an advertiser donate to some charity. Not that anything is wrong with that, but it&#8217;s not so motivating.<\/p>\n<p>This is somewhat of an unreal scenario, but what if clicks could actually calculate into energy? What if a game on digging irrigation ditches really operates a machine in some dry land? What about all of those menial tasks that don&#8217;t require so much expertise but is difficult to find someone to do them? What if a game operates a deep sea robot that goes around collecting specific evidence? What if crimes\/murder investigations become public cases enabling people to get involved in solving it?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A lot of games these days involve playing for a cause- LIl&#8217; Green Patch, for example, is a simulation game where you plant and tend your garden, but the time and effort you spend playing is used to help save rainforests. There are a number of games that rely on this advertisement-fueled model in which [&hellip;]<\/p>\n","protected":false},"author":2019,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[838],"tags":[],"class_list":["post-37","post","type-post","status-publish","format-standard","hentry","category-games"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/yvettewohn\/wp-json\/wp\/v2\/posts\/37","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/yvettewohn\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/yvettewohn\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/yvettewohn\/wp-json\/wp\/v2\/users\/2019"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/yvettewohn\/wp-json\/wp\/v2\/comments?post=37"}],"version-history":[{"count":0,"href":"https:\/\/archive.blogs.harvard.edu\/yvettewohn\/wp-json\/wp\/v2\/posts\/37\/revisions"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/yvettewohn\/wp-json\/wp\/v2\/media?parent=37"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/yvettewohn\/wp-json\/wp\/v2\/categories?post=37"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/yvettewohn\/wp-json\/wp\/v2\/tags?post=37"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}