{"id":951,"date":"2008-03-11T17:39:42","date_gmt":"2008-03-12T00:39:42","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/yulelog\/2008\/03\/11\/daily-diigo-public-link-03122008\/"},"modified":"2008-03-11T20:24:57","modified_gmt":"2008-03-12T03:24:57","slug":"daily-diigo-public-link-03122008","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/yulelog\/2008\/03\/11\/daily-diigo-public-link-03122008\/","title":{"rendered":"Daily Diigo Public Link 03\/12\/2008"},"content":{"rendered":"<p class=\"title\"><strong><a href=\"http:\/\/www.wired.com\/gaming\/gamingreviews\/commentary\/games\/2008\/03\/gamesfrontiers_0310\">Gamers Get Their Kicks From Dying &#8211; Wired Magazine<\/a><\/strong>  <a href=\"http:\/\/www.diigo.com\/forward_proxy?_ff=lampertina&amp;_fk=fe0c268f3b65b52369b9709377160ab0&amp;url_id=f28f264a13b94b0f252055dfa52fb8a9&amp;url=http%3A%2F%2Fwww.wired.com%2Fgaming%2Fgamingreviews%2Fcommentary%2Fgames%2F2008%2F03%2Fgamesfrontiers_0310\" target=\"_blank\" class=\"LinkItem\">Annotated<\/a><\/p>\n<p>tags: <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/clive_thompson\">clive_thompson<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/death\">death<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/gamers\">gamers<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/gaming\">gaming<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/violence\">violence<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/wired_magazine\">wired_magazine<\/a><\/p>\n<p class=\"description\">Via Regine (WMMNA), an article in Wired Magazine by Clive Thompson, &#8220;Gamers Get Their Kicks From Dying.&#8221;<\/p>\n<p>He writes: &#8220;In <a href=\"http:\/\/content.apa.org\/journals\/emo\/8\/1\/114\">The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events<\/a> &#8212; published in this month&#8217;s edition of the journal Emotion &#8212; [<a href=\"http:\/\/project.hkkk.fi\/fuga\/\">Niklas<\/a>] <a href=\"http:\/\/project.hkkk.fi\/fuga\/\">Ravaja<\/a> [a scientist who has done pioneering research into the emotions of gamers as they play] reaches an amazingly counterintuitive conclusion: Gamers don&#8217;t like shooting their opponents, but they&#8217;re suffused with pleasure when they themselves are shot dead.&#8221;<\/p>\n<p>What&#8217;s also interesting is that this presents some alternative evidence that one doesn&#8217;t become desensitized to violence just because one plays violent online or computer games.<\/p>\n<p class=\"title\"><strong><a href=\"http:\/\/www.crosscut.com\/health-medicine\/12448\/How+to+marry+a+Canadian\">How to marry a Canadian &#8211; Crosscut Seattle &#8211;<\/a><\/strong><\/p>\n<p>tags: <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/breast_cancer\">breast_cancer<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/canada\">canada<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/cancer\">cancer<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/crosscut\">crosscut<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/health\">health<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/health_care\">health_care<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/jeanne_sather\">jeanne_sather<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/seattle\">seattle<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/usa\">usa<\/a><\/p>\n<p class=\"description\">&#8220;When a Seattle writer tried to recruit some north-of-the-border help in her fight against cancer, she learned how different our countries really are.&#8221;  Seattle cancer blogger Jeanne Sather writes about the differences between Canadian and American health care (including, especially, cost, and access to).  Her blog, <a href=\"http:\/\/www.assertivepatient.com\/\">The Assertive Cancer Patient<\/a> provides real time details and updates.<\/p>\n<p class=\"title\"><strong><a href=\"http:\/\/archidose.blogspot.com\/2008\/03\/ae2-highway-noise-barrier.html\">A Daily Dose of Architecture: AE2: Highway Noise Barrier<\/a><\/strong>  <a href=\"http:\/\/www.diigo.com\/forward_proxy?_ff=lampertina&amp;_fk=fe0c268f3b65b52369b9709377160ab0&amp;url_id=7356fbd0b5d625a4d4c3b0d499bbf388&amp;url=http%3A%2F%2Farchidose.blogspot.com%2F2008%2F03%2Fae2-highway-noise-barrier.html\" target=\"_blank\" class=\"LinkItem\">Annotated<\/a><\/p>\n<p>tags: <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/daily_dose_of_architecture\">daily_dose_of_architecture<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/highway_noise\">highway_noise<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/john_hill\">john_hill<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/noise_barriers\">noise_barriers<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/sprawl\">sprawl<\/a><\/p>\n<p class=\"description\">John Hill has an excellent entry on highway noise barriers, those typically uninspired, unattractive, fake brick walls that are supposed to address a particular problem of sprawl, &#8220;dispersed living patterns and the high-speed roads that allow access to them&#8221; (as he puts it).  Mercifully, there are attractive alternatives, &#8230;and alternate solutions: &#8220;&#8230;the best case for raising the bar on the design of these barriers is to make them part of a building; in other words bring the architecture to the road, don&#8217;t use the barrier to separate the two.&#8221;  Brilliant!<\/p>\n<p class=\"title\"><strong><a href=\"http:\/\/www.canada.com\/vancouversun\/news\/westcoastlife\/story.html?id=e8074eb6-149b-4e11-bdbe-c48a78a66144\">Downtown to be painted with digital light<\/a><\/strong>  <a href=\"http:\/\/www.diigo.com\/forward_proxy?_ff=lampertina&amp;_fk=fe0c268f3b65b52369b9709377160ab0&amp;url_id=09dfac2d458543f56d56ac4ac9878861&amp;url=http%3A%2F%2Fwww.canada.com%2Fvancouversun%2Fnews%2Fwestcoastlife%2Fstory.html%3Fid%3De8074eb6-149b-4e11-bdbe-c48a78a66144\" target=\"_blank\" class=\"LinkItem\">Annotated<\/a><\/p>\n<p>tags: <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/downtown\">downtown<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/grafitti\">grafitti<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/light_art\">light_art<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/neograf\">neograf<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/neografik_project\">neografik_project<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/nomlg\">nomlg<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/public_art\">public_art<\/a>, <a href=\"http:\/\/www.diigo.com\/user\/lampertina\/vancouver\">vancouver<\/a><\/p>\n<p class=\"description\">Downtown Vancouver&#8217;s corporate buildings will be &#8220;grafitti-ed&#8221; with laser art, as part of Cultural Olympiad.  See the <a href=\"http:\/\/2007.newformsfestival.com\/neograf\">New Form Festival<\/a> for more info.<\/p>\n<p>Wish we had something comparable in Victoria (hint, hint!)&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gamers Get Their Kicks From Dying &#8211; Wired Magazine Annotated tags: clive_thompson, death, gamers, gaming, violence, wired_magazine Via Regine (WMMNA), an article in Wired Magazine by Clive Thompson, &#8220;Gamers Get Their Kicks From Dying.&#8221; He writes: &#8220;In The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events &#8212; published in this month&#8217;s [&hellip;]<\/p>\n","protected":false},"author":311,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[290],"tags":[],"class_list":["post-951","post","type-post","status-publish","format-standard","hentry","category-links"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/yulelog\/wp-json\/wp\/v2\/posts\/951","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/yulelog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/yulelog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/yulelog\/wp-json\/wp\/v2\/users\/311"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/yulelog\/wp-json\/wp\/v2\/comments?post=951"}],"version-history":[{"count":0,"href":"https:\/\/archive.blogs.harvard.edu\/yulelog\/wp-json\/wp\/v2\/posts\/951\/revisions"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/yulelog\/wp-json\/wp\/v2\/media?parent=951"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/yulelog\/wp-json\/wp\/v2\/categories?post=951"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/yulelog\/wp-json\/wp\/v2\/tags?post=951"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}