{"id":800,"date":"2013-06-03T09:43:36","date_gmt":"2013-06-03T13:43:36","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/niftyc\/?p=800"},"modified":"2013-07-15T12:03:56","modified_gmt":"2013-07-15T16:03:56","slug":"writing-the-casual-games-syllabus","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/niftyc\/archives\/800","title":{"rendered":"Writing the Casual Games Syllabus"},"content":{"rendered":"<p>(or, <strong><em>&#8220;I don&#8217;t know how to skim a game.&#8221;<\/em><\/strong>)<\/p>\n<p>Here&#8217;s my question: <strong>What is the ideal list of 16 games that, if you played them, would give you a picture of all that is possible in gaming?<\/strong> Oh, yeah, and they have to be fast, quick-to-learn, and mostly free (hence the &#8220;casual&#8221; in the title).<\/p>\n<p>I&#8217;ll be teaching a course next Fall at the University of Michigan entitled &#8220;<strong>Play and Technology<\/strong>.&#8221; It&#8217;s an advanced seminar that surveys the social science and humanities literature on the idea of &#8220;play,&#8221; then applies that literature to computer-mediated communication, video games, and other kinds of what we&#8217;ll call &#8220;playful technologies.&#8221; It requires both a midterm and a final project that each require students to craft a conceptual design for a playful technology. \u00a0Hopefully we&#8217;ll learn something about people and something about designing play experiences.<\/p>\n<p>Still curious? Here&#8217;s a\u00a0<a href=\"http:\/\/www-personal.umich.edu\/~csandvig\/tech_play_class_flyer.pdf\">printable flyer for the course<\/a>\u00a0(PDF).<\/p>\n<p>In the past I&#8217;ve taught a similar course. A serious problem with it has been that people come to the topic of play and new media from such a wide variety of practical perspectives. Since it is an elective, usually everyone\u00a0who enrolls likes games or play or technology &#8212; likely all three. And people like particular games A LOT. But&#8230; <strong>everyone&#8217;s a fanatic about a different thing<\/strong>.<\/p>\n<p>So student #1 will let loose in a class discussion with what is probably a brilliant analysis of Aristotle&#8217;s <em>Poetics<\/em> as applied to <strong><em><a href=\"http:\/\/www.youtube.com\/watch?v=uAzXFUUb1iM\">Escape from Rungistan<\/a><\/em><\/strong>\u00a0which he\/she plays religiously every evening on an Apple II emulator.\u00a0 But after they&#8217;ve finished speaking, since no one else in the class has ever played <em>Escape from Rungistan\u00a0<\/em>(or heard of it)* there is an awkward silence.<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/blogs.law.harvard.edu\/niftyc\/files\/2013\/06\/Escape-From-Rungistan-Screen-Shot.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-807\" src=\"http:\/\/blogs.law.harvard.edu\/niftyc\/files\/2013\/06\/Escape-From-Rungistan-Screen-Shot-300x187.png\" alt=\"Escape From Rungistan Screenshot\" width=\"300\" height=\"187\" srcset=\"https:\/\/archive.blogs.harvard.edu\/niftyc\/files\/2013\/06\/Escape-From-Rungistan-Screen-Shot-300x187.png 300w, https:\/\/archive.blogs.harvard.edu\/niftyc\/files\/2013\/06\/Escape-From-Rungistan-Screen-Shot.png 320w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: center\"><strong><em>Escape From Rungistan, c. 1982<\/em><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>(*Okay actually that&#8217;s not 100% true. \u00a0<strong>I&#8217;ve played<\/strong> <em>Escape from Rungistan<\/em>.)<\/p>\n<p>Then after a long pause, Student #2 will try to explain Piaget using an example from <strong><a href=\"https:\/\/www.facebook.com\/appcenter\/farmtown\">Farm Town<\/a><\/strong>.\u00a0<a href=\"http:\/\/www.cracked.com\/article_20057_5-insanely-successful-video-games-that-were-total-ripoffs.html\">Farm Town is the game that FarmVille ripped off<\/a><span style=\"font-size: 13px;line-height: 19px\">, by the way. So no one else &#8212; maybe no one else in this state &#8212; has ever played it except for student #2.* \u00a0But student #2 knows every nuance. Every vegetable. \u00a0And student #2 wants to get down and dirty in the details. Student #2 is talking about growing Chamomile vs. Quinoa and their implications for the ontological trajectory of developmental psychology, which is <strong>totally a level 112 kind of debate<\/strong>. Since no one else has any idea what he\/she is talking about, there is an awkward silence.<\/span><\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/blogs.law.harvard.edu\/niftyc\/files\/2013\/06\/Farm-Town-Screenshot.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-808\" src=\"http:\/\/blogs.law.harvard.edu\/niftyc\/files\/2013\/06\/Farm-Town-Screenshot-300x237.png\" alt=\"Farm Town Screenshot\" width=\"300\" height=\"237\" srcset=\"https:\/\/archive.blogs.harvard.edu\/niftyc\/files\/2013\/06\/Farm-Town-Screenshot-300x237.png 300w, https:\/\/archive.blogs.harvard.edu\/niftyc\/files\/2013\/06\/Farm-Town-Screenshot.png 811w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: center\"><em><strong>Farm Town, c. 2009<\/strong><\/em><\/p>\n<p>&nbsp;<\/p>\n<p>(*Okay actually that&#8217;s not 100% true. \u00a0<strong>I&#8217;ve played<\/strong>\u00a0<em>Farm Town<\/em>.)<\/p>\n<p>So what&#8217;s the solution? In the past I&#8217;ve asked students to try a specific game that we all play together. \u00a0It has often been a recognizable game (e.g., once, a long time ago, we played a version of <em><a href=\"http:\/\/en.wikipedia.org\/wiki\/Quake_(series)\">Quake<\/a><\/em>). That&#8217;s useful but it really does an injustice to <strong>the great diversity of kinds of play that are possible<\/strong>. We get stuck in one play mode (FPS, in this case). It also feels unfair because many students are already experts in any given mainstream title, and I find the novices resent it.<\/p>\n<p>What students seem to need is a variety of ideas that they can use to template their own projects, not an in-depth, semester-long study of a mainstream title.\u00a0<span style=\"font-size: 13px;line-height: 19px\">And many mainstream games are LONG. I once <\/span><a href=\"http:\/\/www.cites.illinois.edu\/events\/fsi\/2007\/presentations\/using_video_games_in_education.pdf\">required that an undergraduate class play <em>Civilization IV<\/em><\/a><span style=\"font-size: 13px;line-height: 19px\">. I thought it would be great (bestselling, award-winning game, right?), but a lot of <\/span><strong>students absolutely <em>hated<\/em> the fact that it was so involved<\/strong><span style=\"font-size: 13px;line-height: 19px\">.<\/span><\/p>\n<p>One student summed it up by saying: &#8220;If you assign a game instead of a reading, <strong><em>I don&#8217;t know how to skim a game<\/em><\/strong>.&#8221; It takes hours and hours of work to get anything out of Civ IV. Come to think of it, it takes hours and hours of work to finish a single game of Civ IV.<\/p>\n<p>So here is my challenge to you, dear reader. I have sixteen weeks in the semester. Let&#8217;s say <strong>we assign a game a week<\/strong>. For the reasons specified above these games would have to be short (&#8220;casual&#8221;) or at least you should be able to get the idea in the first level (or in a demo). Honestly I think these games should ideally be obscure so that everyone starts on the same page. The set of games as a whole, as befits a syllabus, would emphasize the diversity of different kinds of games that are possible.<\/p>\n<p>Being required to do something can completely drain the fun out for some people. So this isn&#8217;t supposed to be a list of super fun games, since as soon as I require them I will drain the fun out (at least for some students). Instead, <strong>e<\/strong><strong>ach game should have something unique to say about the art and science of game design<\/strong>. Each should have something to say about human behavior. If the game isn&#8217;t particularly fun (hello, Ian Bogost&#8217;s brilliant\u00a0<a href=\"http:\/\/en.wikipedia.org\/wiki\/Cow_Clicker\">Cow Clicker<\/a>), so what? It&#8217;s required. It&#8217;s important. There&#8217;s something to learn from it. We can have a productive conversation about it. \u00a0This is not a &#8220;T0p 16 Cazual Games EVAR!!!1!!1!!&#8221; blog post.<\/p>\n<p><span style=\"font-size: 13px;line-height: 19px\">The games would have to be free or cheap. Just as I try to keep assigned textbook costs down, <strong>I want to keep assigned game costs down.<\/strong> I would feel OK if a few weeks of the class required a game purchase &#8212; we can set the game up in a computer lab for those unwilling or unable to pay. But a console title per week? Impossible. That&#8217;s a $700 textbook budget for one class.<\/span><\/p>\n<p>I have some key dimensions in mind that it would be great to explore with this list: e.g., social vs. not social, narrative vs. non-narrative, violent vs. non-violent, historical vs. contemporary, etc. \u00a0But I think rather than giving you an exhaustive list I&#8217;d rather <strong>hear what you are thinking<\/strong> and adapt this to my own purposes.<\/p>\n<p>However, to get things started <strong>here is a draft<\/strong> of what I am thinking about. What are the areas that I&#8217;ve left off? \u00a0What are the games that are better exemplars in their category &#8212; however you define their category?<\/p>\n<p><strong>Example Syllabus<\/strong> (DRAFT)<\/p>\n<ol>\n<li><a href=\"http:\/\/hcsoftware.sourceforge.net\/passage\/\">Passage<\/a>. A free art game that defies simple explanation and takes just 5 minutes to play.<\/li>\n<li><a href=\"http:\/\/worldoftanks.com\">World of Tanks<\/a>. \u00a0Quick online team combat with strangers. Likely they&#8217;ll be some weird lobby talk (&#8220;Hetzer gonna Hetz!&#8221;). A standout in the freemium realm, it would helps people experience an FPS-like game even if you suck at shooting and running around &#8212; just pick a slow tank.<\/li>\n<li><a href=\"http:\/\/en.wikipedia.org\/wiki\/Escape_from_Rungistan\">Escape From Rungistan<\/a>. (You saw that coming, right?) The text\/graphics split screen adventure game has died out. Playing it via an emulator would be an interesting way to comment on history, genre, and technological limitations of a platform. Not a particularly fast game but we can play just the first few screens and get an idea of things.<\/li>\n<li><a href=\"http:\/\/www.spacechemthegame.com\/\">SpaceChem<\/a><span style=\"font-size: 13px;line-height: 19px\">. We have to have a puzzle game, and I think it would be interesting to put in one game that is just terribly and intentionally hard for most people. It&#8217;s a great game but it&#8217;s an interesting design choice to make a game that most players will never be able to finish. Also there&#8217;s a free demo.<\/span><\/li>\n<li>(or 4.5?)\u00a0<a href=\"http:\/\/en.wikipedia.org\/wiki\/Junkbot\">Lego Junkbot<\/a>. Another ingenious puzzler. Could be paired with SpaceChem so that there is a simple puzzle alternative to SpaceChem&#8217;s insanity. However I can&#8217;t find Lego Junkbot online anymore. Is it dead?<\/li>\n<li><a href=\"http:\/\/www.shockwave.com\/gamelanding\/dinerdash.jsp\">Diner Dash<\/a>. Classic. Quick to play and you get to experience the real time management genre.\u00a0<span style=\"font-size: 13px;line-height: 19px\">\u00a0I see that I&#8217;m on a bit of an <a href=\"http:\/\/ericzimmerman.com\/\">Eric Zimmerman<\/a> theme now but that&#8217;s only because he is brilliant. It looks like you can play it for free with a trial subscription.<\/span><\/li>\n<li><span style=\"font-size: 13px;line-height: 19px\">(or 6.5?)\u00a0<a href=\"http:\/\/blendogames.com\/atomzombiesmasher\/\">Atom Zombie Smasher<\/a>. Also a real time management game but quite a different take on things. And so much style! It has a free demo, at least on Steam.<\/span><\/li>\n<li><a href=\"http:\/\/www.interactivestory.net\/\">Fa\u00e7ade<\/a><span style=\"font-size: 13px;line-height: 19px\">. Fast to play, free &#8212; and great way to talk about narrative. Can be paired with an article talking about the game.<\/span><\/li>\n<li><span style=\"font-size: 13px;line-height: 19px\">(or 8.5?)\u00a0<a href=\"http:\/\/blendogames.com\/thirtyflightsofloving\/\">Thirty Flights of Loving<\/a>. Oooh, this could be assigned along with\u00a0<a href=\"http:\/\/www.interactivestory.net\/\">Fa\u00e7ade<\/a>. Another interesting take on narrative. Another art-y, indie blast of freshness. Now I&#8217;m on a <a href=\"http:\/\/blendogames.com\/about.htm\">Brendon Chung<\/a>\u00a0roll here. But I may have to repeat some game designers due to their absolute brilliance.\u00a0<\/span><\/li>\n<li><span style=\"font-size: 13px;line-height: 19px\"><a href=\"http:\/\/www.electrocity.co.nz\/\">Electro City<\/a>. Simple and obscure city simulator that has a green power agenda. Free online, quick to learn, quick to play, and speaks to <a href=\"http:\/\/www.gamesforchange.org\/\">G4C<\/a>\u00a0and\u00a0simulations. \u00a0Not a great game though &#8212; maybe there is something better?<\/span><\/li>\n<li><span style=\"font-size: 13px;line-height: 19px\">Some sort of children&#8217;s game that is supposed to teach you something? My gaming repertoire is too antiquated to know what to put here. \u00a0<a href=\"http:\/\/www.youtube.com\/watch?v=3ffrEn9Ng9s\">Lemonade Stand<\/a>\u00a0anyone? Not sure.<\/span><\/li>\n<li><span style=\"font-size: 13px;line-height: 19px\">Something from <strong>GWAP<\/strong> (Games With a Purpose)&#8230; maybe <a href=\"http:\/\/www.gwap.com\/gwap\/gamesPreview\/espgame\/\">The ESP Game<\/a>\u00a0&#8212; a free online multiplayer anonymous guessing game that serves the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Luis_von_Ahn\">strict master<\/a> of <a href=\"http:\/\/en.wikipedia.org\/wiki\/Human-based_computation\">human computation<\/a>.<\/span><\/li>\n<li><span style=\"font-size: 13px;line-height: 19px\">Some kind of <strong>game of chance or gambling<\/strong>. \u00a0Hard to think of one that would be unfamiliar and not illegal, but this is such a big domain of human play it seems important to include.<\/span><\/li>\n<li><span style=\"font-size: 13px;line-height: 19px\">Some kind of multiplayer game with really simple rules that leads to very complex gameplay, so that we can talk about <strong>how to write rules<\/strong>.\u00a0<a href=\"http:\/\/www.kickstarter.com\/projects\/1805029723\/sissyfight-2000-returns\">SiSSYFiGHT 2000<\/a> would be perfect if it is finished in time. But that would be my third Zimmerman.<\/span><\/li>\n<li><span style=\"font-size: 13px;line-height: 19px\"><a href=\"https:\/\/www.habbo.com\/\">Habbo Hotel<\/a> or another <strong>social environment<\/strong> without much gameplay <em>per se<\/em>. Hopefully class members will not be arrested as stalkers.<\/span><\/li>\n<li>Maybe another classic game included because it was <strong>historically significant<\/strong> in the development of games? \u00a0Hard to think of one right now. \u00a0A kind of &#8220;this was the first game to do X&#8221; kind of game. Not sure. \u00a0You can see I&#8217;m running out of ideas at #16!<\/li>\n<\/ol>\n<p>I pledge to you that the most useful response submitted <strong>will receive a prize<\/strong> of my choosing, entirely at my discretion. I will actually mail it to you. It will be a physical object. You are welcome to submit a thought, an idea, a criticism, a single game, or an entire syllabus.<\/p>\n<p>If you&#8217;d like, please <strong>include your suggestions as a comment<\/strong> to this post. Or if you&#8217;d prefer to do this privately, email me at <a href=\"mailto:casual-games@umich.edu\">casual-games@umich.edu<\/a>. \u00a0Let the syllabus writing begin!<\/p>\n<p><em>[This post was also cross-posted to <a href=\"http:\/\/socialmediacollective.org\/2013\/06\/03\/writing-the-casual-games-syllabus\/\">The Social Media Collective<\/a>.]<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>(or, &#8220;I don&#8217;t know how to skim a game.&#8221;) Here&#8217;s my question: What is the ideal list of 16 games that, if you played them, would give you a picture of all that is possible in gaming? Oh, yeah, and they have to be fast, quick-to-learn, and mostly free (hence the &#8220;casual&#8221; in the title). [&hellip;]<\/p>\n","protected":false},"author":2132,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[2781,261],"tags":[],"class_list":["post-800","post","type-post","status-publish","format-standard","hentry","category-gaming","category-teaching"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4M7Bm-cU","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/niftyc\/wp-json\/wp\/v2\/posts\/800","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/niftyc\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/niftyc\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/niftyc\/wp-json\/wp\/v2\/users\/2132"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/niftyc\/wp-json\/wp\/v2\/comments?post=800"}],"version-history":[{"count":17,"href":"https:\/\/archive.blogs.harvard.edu\/niftyc\/wp-json\/wp\/v2\/posts\/800\/revisions"}],"predecessor-version":[{"id":875,"href":"https:\/\/archive.blogs.harvard.edu\/niftyc\/wp-json\/wp\/v2\/posts\/800\/revisions\/875"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/niftyc\/wp-json\/wp\/v2\/media?parent=800"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/niftyc\/wp-json\/wp\/v2\/categories?post=800"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/niftyc\/wp-json\/wp\/v2\/tags?post=800"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}