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Video Games and Pro-Social Development – Gene Koo

Learning scientists have advanced video games as paradigmatic learning experiences; meanwhile media activists have condemned games as stimulating aggression or worse. Gene Koo believes games can succeed as learning environments for moral and ethical issues — not just for ill, but also for the better. First, though, they must succeed as both good games and good pro-social experiences. Koo looks in particular at choice, consequence, and reflection as key aspects of an effective pro-social game, using not just the learning sciences but also the perspective of moral psychology and character education.

March 4th, 2009

Prepare for an onslaught!! Mucho Video and Audio!

Lots of video and audio from the past week coming your way. Keep an eye out for some great video from the Internet and Politics 2008 conference last week, as well as a terrific panel discussion from Larry Lessig and others out of the Creative Commons panel from last Friday.

December 18th, 2008

Nerd Culture Rising with Craig Newmark: Video

Craig Newmark drops by the Berkman Center for a lively talk on the origins of Craigslist.org, the philosophy of Geekdom, and the potential for a socially networked democracy.

November 14th, 2008

Catherine Candee – Whose knowledge is it? UC takes on IP (Event Video/Audio)

QuickTime Video

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March 25th, 2008

Berkman Book Release: Access Denied: The Practice and Policy of Global Internet Filtering (Event Video/Audio)

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March 24th, 2008

What Can Universities Do to Promote Open Access? (Event Video/Audio)

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Peter Suber discusses “What Can Universities Do to Promote Open Access?”. strong>Runtime: 01:34:59, size: 320×240, 290MB, .MOV, H.264 codec

March 24th, 2008

Special Berkman Web Event: Jesse Dylan, Director of will.i.am’s “Yes We Can” Video (event Video/Audio)

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Jesse Dylan speaks on the “Yes We Can” video. Runtime: 01:14:23, size: 320×240, 276.2MB, .MOV, H.264 codec

March 17th, 2008

Ioannis Miaoulis on Engineering in Education – Podcast & Video

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Download the MP3 (time: 1:13:05)

Ioannis Miaoulis, President and Director of the Museum of Science, Boston, was the guest speaker this week at the Berkman Center’s Luncheon Series.

Dr. Miaoulis discussed curriculum content for elementary, middle school and high school level and present how engineering makes all disciplines engaging, as well as his initiative at Tufts University to increase the number of female students studying engineering.

Dr. Miaoulis is an innovative educator with a passion for both science and engineering, Miaoulis championed the introduction of engineering into the Massachusetts science and technology public school curriculum. His dream is to make everyone, both men and women, scientifically and technologically literate.

Runtime: 1:15:56, size: 320×240, 209MB, .MOV, H.264 codec

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February 14th, 2008

Judith Donath on “Designing Society” – Podcast & Video

QuickTime Video

Download the MP3 (time: 1:13:05)

Judith Donath, Associate Professor at the MIT Media Lab and director of its Sociable Media research group, was the guest speaker this week at the Berkman Center’s Luncheon Series.

Donath’s presentation was titled “Designing Society”. In it, she presents several design projects from the Sociable Media Group. Some are visualizations of online interactions, which reveal important but hard to perceive social patterns. Others are experimental mediated social spaces, where the goal is to balance legibility with innovative computational capabilities.

The focus will be to show how design affects identity, reputation and trust – the foundations of society.

Runtime: 1:15:56, size: 320×240, 209MB, .MOV, H.264 codec

February 7th, 2008

Beth Kolko on Creativity and Consumerism – Podcast & Video

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QuickTime Video

Download the MP3 (time: 053:22)

Beth Kolko, Berkman Fellow and Associate Professor of Technical Communication at the University of Washington, was the guest speaker this week at the Berkman Center’s Luncheon Series.

Kolko’s presentation was entitled “User, Hacker, Builder, Thief: Creativity and Consumerism in a Digital Age.”

The not very slow but definitely steady flow of computer technology into far corners of everyday life has changed fundamental cultural processes and affected how people work, learn, and play. It’s also provided lots of cool stuff to buy. But by some measures there has also been a somewhat fundamental failure of imagination in envisioning what hardware, software and services can look like which has resulted in users from outside targeted demographics adapting technology in unexpected and creative ways. This talk is about diversity of design, the cult of expertise, why hackers are the good guys and lays out the argument that theories of subjectivity and axe grinders can be part of the same conversation. Encouraging users to become hackers, builders, and thieves may be the best way to ensure creative and diverse design.

Runtime: 53:24, size: 320×240, 144.5MB, .MOV, H.264 codec

1 comment January 30th, 2008

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