{"id":56,"date":"2008-06-04T10:16:05","date_gmt":"2008-06-04T15:16:05","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/games\/2008\/06\/04\/g4c2008-assessing-games-for-change\/"},"modified":"2013-09-26T08:44:40","modified_gmt":"2013-09-26T13:44:40","slug":"g4c2008-assessing-games-for-change","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/04\/g4c2008-assessing-games-for-change\/","title":{"rendered":"G4C2008: assessing games for change"},"content":{"rendered":"<p>One the most important exchanges in this session was a challenge from Eric Zimmerman during Q&amp;A as to whether foregrounding assessment hampers the cultural expression of the project. &#8220;How would you assess <em>Maus<\/em>?&#8221; Several in the audience applaused.<\/p>\n<p>Shelly Pasnik (EDC): If assessment is about what we know, we need to be more sophisticated about describing what we know.<\/p>\n<p>Karin Hillhouse (Ashoka) gave the example of Wired and the potential for changing hearts and minds. If Wired had been tested and focus-grouped it would never had been on the air.<br \/>\n<!--more--><br \/>\nFran C. Blumberg (Fordham) gave a very focused presentation on nuts and bolts of evaluation for games. Will playing games induce attitude change? Inducing such change is very difficult &#8212; especially if message is inconsistent with long-ingrained values\/attitudes (Eagly &amp; Chaiken, 1993, Petty &amp; Cacioppo, 1986). Interest do go up from the games (Gee, Squire)&#8230; but what are they actually <em>learning<\/em> &#8212; this is still in investigation.<\/p>\n<p>What can be measured: 3&#215;3 grid:<br \/>\nStage: before \/ during \/ after<br \/>\nEffect: Motivation to elaborate content of desired social change \/ knowledge acquisition, comprehension \/ attitude change<\/p>\n<p>DURING<br \/>\nMotivation: Enjoyment promotes greater attention to social message<br \/>\nKnowledge: Narrative facilitates comprehension; multi-player game promotes communication about the content<\/p>\n<p>AFTER (Transfer)<br \/>\nMotivation: Enjoyment promotes repeated play. Enjoyment prompts greater thinking about the game between play. Enjoyment prompts talking about social messages with others.<br \/>\nKnowledge: Immersive nature of game enhances likelihood of transfer to real world.<\/p>\n<p>VEHICLES FOR ASSESSMENT<\/p>\n<ul>\n<li>Play diaries (blogs)<\/li>\n<li>Focus groups<\/li>\n<li>Surveys on frequency of play, frequency of behaviors initiated as a result of game play<br \/>\nRecall of game information<\/li>\n<\/ul>\n<p>Shelly Pasnik presented case study evaluations of Global Kids games (Ayiti, ICED). Perspective-taking in ICED changed the way players thought about the issue: identifying with, rather than distant. Ethical scenarios strengthened students&#8217; written feedback.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One the most important exchanges in this session was a challenge from Eric Zimmerman during Q&amp;A as to whether foregrounding assessment hampers the cultural expression of the project. &#8220;How would you assess Maus?&#8221; Several in the audience applaused. Shelly Pasnik &hellip; <a href=\"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/04\/g4c2008-assessing-games-for-change\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1658,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[113393],"tags":[],"class_list":["post-56","post","type-post","status-publish","format-standard","hentry","category-archival"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/56","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/users\/1658"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/comments?post=56"}],"version-history":[{"count":1,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/56\/revisions"}],"predecessor-version":[{"id":322,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/56\/revisions\/322"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/media?parent=56"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/categories?post=56"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/tags?post=56"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}