{"id":53,"date":"2008-06-03T13:15:14","date_gmt":"2008-06-03T18:15:14","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/games\/2008\/06\/03\/g4c2008-alternate-reality-games-for-cha"},"modified":"2013-09-26T14:46:44","modified_gmt":"2013-09-26T19:46:44","slug":"g4c2008-alternate-reality-games-for-change","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/03\/g4c2008-alternate-reality-games-for-change\/","title":{"rendered":"G4C2008: alternate reality games for change"},"content":{"rendered":"<p>Puzzle solving != problem solving<br \/>\nSimulation for &#8220;what if&#8221; scenarios: direct the &#8220;what if&#8221; at social issues, values, concerns<br \/>\nGoal driven vs. purely narrative experience<br \/>\nTINAG vs. explicit game experience<\/p>\n<p>World Without Oil: Rather than teaching that oil dependency is bad, instead ask how an oil shortage would affect your (real person&#8217;s) life.<\/p>\n<p>ARGs are more self-aware as an active agent in culture &#8212; not a box off the shelf to be consumed. Also as inherently collaborative, interactive.<\/p>\n<p>Content as most expensive, least interesting part of ARGs &#8212; get the players to create the content.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Puzzle solving != problem solving Simulation for &#8220;what if&#8221; scenarios: direct the &#8220;what if&#8221; at social issues, values, concerns Goal driven vs. purely narrative experience TINAG vs. explicit game experience World Without Oil: Rather than teaching that oil dependency is &hellip; <a href=\"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/03\/g4c2008-alternate-reality-games-for-change\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1658,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[113393],"tags":[910],"class_list":["post-53","post","type-post","status-publish","format-standard","hentry","category-archival","tag-development"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/53","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/users\/1658"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/comments?post=53"}],"version-history":[{"count":2,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/53\/revisions"}],"predecessor-version":[{"id":428,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/53\/revisions\/428"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/media?parent=53"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/categories?post=53"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/tags?post=53"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}