{"id":51,"date":"2008-06-03T10:44:09","date_gmt":"2008-06-03T15:44:09","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/games\/2008\/06\/03\/g4c2008-values-at-play-applied\/"},"modified":"2013-09-26T14:46:44","modified_gmt":"2013-09-26T19:46:44","slug":"g4c2008-values-at-play-applied","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/03\/g4c2008-values-at-play-applied\/","title":{"rendered":"G4C2008: values at play, applied"},"content":{"rendered":"<p>Celia Pearce (Georgia Tech) aims to cultivate &#8220;critical play&#8221; &#8212; especially difficult to break &#8220;gamers&#8221; out of their mold. Following are student games emerging from V@P process.<\/p>\n<ul>\n<li>Robin Hood Portal Mod: Portal mechanic, avoidance verb, generosity value, class division problem. (Apparently, using portal mechanic to steal stuff and decide what to do with l00t).<\/li>\n<li>Rockasaurus Rangers: Developed without the cards but values made aware from earlier learning. Main value: cooperation. Appropriated Rock Star-like mechanic.<\/li>\n<li>Heroin Shooter: Appropriate WarioWare mechanic &#8212; minigames to prepare to shoot up. Two outcomes: (1) withdrawal; (2) overdose. No &#8220;win state.&#8221; In this game, danger of &#8220;Landlord Game&#8221; (inspiration for Monopoly) &#8212; game that made exploiting the renters fun.<\/li>\n<\/ul>\n<p>Tracy Fullerton (USC) applied V@P curriculum in intermediate course to &#8220;small games with big ideas.&#8221; Main focus on verbs and values (tried to avoid existing mechanisms). Initial ideation followed by formal playtesting at design (not interface) with outsiders. Some ideas that did or didn&#8217;t make it through the process:<\/p>\n<ul>\n<li>Pilgrimage: miracles and suffering to create belief<\/li>\n<li>Cante, Florezca: nurture a plant in Picasso&#8217;s apartment<\/li>\n<li>Leaving: about a breakup &#8212; praising and trust &#8212; different actions have different effects at different points in time.<\/li>\n<li>Welcome to 35th St &#8212; subverting and autonomy &#8212; choices on how to deal with gang members, striking the balance between becoming threat and victim<\/li>\n<li>Frankenfarmer &#8212; nurturing, politics &#8212; parody of Monsanto&#8217;s business<\/li>\n<li>Hush &#8212; singing, human rights &#8212; mother calming babies to hide from 1994 Rwanda genocide. Won the first Make a Better Game contest.<\/li>\n<\/ul>\n<p>Jamie Antonisse and Devon Johnson described the process of creating the <a href=\"http:\/\/interactive.usc.edu\/members\/jantonisse\/2008\/01\/hush.html\">Hush<\/a> game. Singing as a very personal mechanic. Inspired by Darfur is Dying. Going for a powerful and personal experience. Make use of the universal experience of mother and child for emotional impact, possibly emotion as a gameplay element.<\/p>\n<p>(I strongly recommend experiencing Hush &#8212; I would love to discuss this one at our next meeting. Pay particular attention to the sound design).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Celia Pearce (Georgia Tech) aims to cultivate &#8220;critical play&#8221; &#8212; especially difficult to break &#8220;gamers&#8221; out of their mold. Following are student games emerging from V@P process. Robin Hood Portal Mod: Portal mechanic, avoidance verb, generosity value, class division problem. &hellip; <a href=\"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/03\/g4c2008-values-at-play-applied\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1658,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[113393],"tags":[910],"class_list":["post-51","post","type-post","status-publish","format-standard","hentry","category-archival","tag-development"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/51","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/users\/1658"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/comments?post=51"}],"version-history":[{"count":1,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/51\/revisions"}],"predecessor-version":[{"id":430,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/51\/revisions\/430"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/media?parent=51"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/categories?post=51"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/tags?post=51"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}