{"id":50,"date":"2008-06-03T10:31:15","date_gmt":"2008-06-03T15:31:15","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/games\/2008\/06\/03\/g4c2008-values-at-play\/"},"modified":"2013-09-26T14:47:42","modified_gmt":"2013-09-26T19:47:42","slug":"g4c2008-values-at-play","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/03\/g4c2008-values-at-play\/","title":{"rendered":"G4C2008: values at play"},"content":{"rendered":"<p>Mary Flanagan (Tiltfactor, Values @ Play) &#8212; &#8220;a humanistic approach to game design.&#8221; How to think about \/ change existing gameplay to incorporate human values? How to embed human values\/principles into design processes such as game design? Some of the values include privacy, creative expression, diversity, cooperation\/, commons, community\/collective decision making, altruism\/sharing, inclusivity?<\/p>\n<p>V@P recreating iterative design process to examine human values.<\/p>\n<p>Studies to test impact of V@P curriculum on designers. &#8220;Grow a game&#8221; brainstorming cards. (Verbs, Challenges, Games, Values). Stages of Concern Instrument to measure changes in attitudes about values-conscious design.<\/p>\n<p><strong>Findings:<\/strong><\/p>\n<ol>\n<li>The big issue with making activist games is a perceived conflict between fun and the seriousness of the social issue (don&#8217;t want to make light of that issue). Going too serious leads to strange unintended consequences, e.g. Jena 6 game ends up seeming racist &#8212; therefore need to maintain the values.<\/li>\n<li>Students&#8217; three strategies: (1) the unwinnable game; (2) appropriate mainstream games for activist purposes; (3) most difficult to accomplish &#8212; invent new mechanics<\/li>\n<\/ol>\n<p>See V@P <a href=\"http:\/\/www.bettergamecontest.org\">public contest<\/a> &#8212; deadline July 1.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mary Flanagan (Tiltfactor, Values @ Play) &#8212; &#8220;a humanistic approach to game design.&#8221; How to think about \/ change existing gameplay to incorporate human values? How to embed human values\/principles into design processes such as game design? Some of the &hellip; <a href=\"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/03\/g4c2008-values-at-play\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1658,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[113393,2958],"tags":[910],"class_list":["post-50","post","type-post","status-publish","format-standard","hentry","category-archival","category-theory","tag-development"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/50","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/users\/1658"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/comments?post=50"}],"version-history":[{"count":2,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/50\/revisions"}],"predecessor-version":[{"id":443,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/50\/revisions\/443"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/media?parent=50"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/categories?post=50"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/tags?post=50"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}