{"id":49,"date":"2008-06-03T09:00:00","date_gmt":"2008-06-03T14:00:00","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/games\/2008\/06\/03\/g4c2008-some-genre-terminology\/"},"modified":"2013-09-26T14:39:10","modified_gmt":"2013-09-26T19:39:10","slug":"g4c2008-some-genre-terminology","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/03\/g4c2008-some-genre-terminology\/","title":{"rendered":"G4C2008: some genre terminology"},"content":{"rendered":"<p>On a panel on &#8220;Journalism, Games, and Civic Engagement,&#8221; Asi Burak of Impact Games (Peacemaker) suggests the following tags for interactive media, which he distinguishes from &#8220;games&#8221;:<\/p>\n<ol>\n<li>Editorial short-form &#8212; Ian Bogost&#8217;s &#8220;Persuasive Games&#8221; (I&#8217;m curious what Ian thinks of this tag)<\/li>\n<li>Advocacy short-form &#8212; Darfur is Dying, Starbucks&#8217; environment game<\/li>\n<li>Long-form advocacy &#8212; Peacemaker, A Force More Powerful &#8212; goal is to come out with the realization, &#8220;It&#8217;s more complex than I thought&#8221;<\/li>\n<li>Community interaction &#8212; World without Oil<\/li>\n<\/ol>\n<p>Other possible terms: &#8220;Experiential storytelling,&#8221; &#8220;Interactive infographic&#8221;? One audience member points out that games usually have meaningful choice, a magic circle, a win state that some of these examples do not.<\/p>\n<p>I&#8217;m not sure I would put <em>A Force More Powerful<\/em> in the &#8220;Advocacy&#8221; camp since its main focus is to teach <strong>strategy<\/strong> (not just demonstrate complexity), but as Asi points out, both that title and Peacemaker have a &#8220;bias for peace&#8221; built into the design. (In AFMP, demonstrations that go violent is a Bad Thing).<\/p>\n<p>Another journalism game: Joellen Easton of American Public Media demonstrated <a href=\"http:\/\/marketplace.publicradio.org\/features\/budget_hero\/\">Budget Hero<\/a>, which allows players to set their own goals through selecting a &#8220;badge&#8221; (e.g. national security, universal health care). It&#8217;s particularly interesting to me that these goals (and thus, the underlying values) cannot all be met, which for me is a criterion for a &#8220;meaningful choice.&#8221;<\/p>\n<p>APM is also finding that players of Budget Hero are significantly younger than consumers of other public media: 53% are 18-35.<\/p>\n<p>Why a game: Player experiences tension between own assumptions and the facts built into the game (assuming vetted facts are correct) &#8212; Joellen. Limitations of traditional media that lack context, cause-effect &#8212; Asi.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On a panel on &#8220;Journalism, Games, and Civic Engagement,&#8221; Asi Burak of Impact Games (Peacemaker) suggests the following tags for interactive media, which he distinguishes from &#8220;games&#8221;: Editorial short-form &#8212; Ian Bogost&#8217;s &#8220;Persuasive Games&#8221; (I&#8217;m curious what Ian thinks of &hellip; <a href=\"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/03\/g4c2008-some-genre-terminology\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1658,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[113393,2958],"tags":[],"class_list":["post-49","post","type-post","status-publish","format-standard","hentry","category-archival","category-theory"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/49","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/users\/1658"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/comments?post=49"}],"version-history":[{"count":2,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/49\/revisions"}],"predecessor-version":[{"id":351,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/49\/revisions\/351"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/media?parent=49"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/categories?post=49"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/tags?post=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}