{"id":486,"date":"2014-09-11T15:35:58","date_gmt":"2014-09-11T20:35:58","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/games\/?p=486"},"modified":"2014-09-11T15:35:58","modified_gmt":"2014-09-11T20:35:58","slug":"is-the-ice-bucket-challenge-a-game","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/games\/2014\/09\/11\/is-the-ice-bucket-challenge-a-game\/","title":{"rendered":"Is the Ice Bucket Challenge a game?"},"content":{"rendered":"<p>Is the Icebucket Challenge an example of &#8220;gamification&#8221;?<\/p>\n<p>Philanthropy experts have had a field day pontificating on the Ice Bucket Challenge, but one term that recently entered the discussion is &#8220;gamification.&#8221; For example:<\/p>\n<blockquote><p>&#8220;Americans are probably not unique in the world in treating philanthropy as a sort of game, with the goal of making it go down painlessly.&#8221; &#8211; <a>Michael Hiltzik, LA Times (8\/18\/14)<\/a><\/p>\n<p>&#8220;[G]amified philanthropy may cause problems for charities.&#8221; &#8211; Anna North, <a href=\"http:\/\/op-talk.blogs.nytimes.com\/2014\/09\/05\/when-philanthropy-is-weird\/\">NY Times<\/a> (9\/5\/14)<\/p>\n<p>&#8220;Leveraging the power of smartphones, video, social media and gamification, the Ice Bucket Challenge is a virtual chain letter that is easy, fun, media-friendly and psychologically shrewd.&#8221; &#8211; J.J. Rosen, <a href=\"http:\/\/www.tennessean.com\/story\/money\/tech\/2014\/09\/07\/profits-can-learn-much-ice-bucket-challenge\/15152385\/\">The Tennessean<\/a> (9\/7\/14)<\/p><\/blockquote>\n<p>&#8230; and so on. Many of these pieces toss the word &#8220;gamify&#8221; into the title but never really describe how, exactly, the Ice Bucket Challenge is a &#8220;game.&#8221; At the risk of slipping into pedantry, I think it&#8217;s worth considering whether the Ice Bucket Challenge really is a game, and also whether it matters.<\/p>\n<p>I usually rely on <a>Salen and Zimmerman<\/a>&#8216;s working definition of a game: &#8220;a system in which players engage in artificial conflict, defined by rules, that result in a quantifiable outcome.&#8221; Strictly speaking, I suppose the Ice Bucket Challenge <i>is<\/i> a game: (1) the conflict is the same as truth-or-dare &#8211;your willingness to accept the dare and\/or make the donation; (2) the rules are to donate or dump water on yourself, though the game actually works when you &#8220;break&#8221; the rules and do both; and (3) the outcome is the video, which is also the means of the game reproducing itself.<\/p>\n<p>But all of this is just pedantry. When analysts use the term &#8220;gamification&#8221; to refer to the Challenge, what they&#8217;re actually saying is that the Challenge is &#8220;fun&#8221; (which is how we used to think about <a \/>Walk-a-thons<\/a>, remember?). But making something fun, while helpful, isn&#8217;t the unique feature of games for change and &#8220;serious games.&#8221; Rather, to riff off Raph Koster&#8217;s analysis of &#8220;fun,&#8221; it&#8217;s in providing a meaningful system that can be learned and mastered. And in that sense the Ice Bucket Challenge is no more a game than is a chain letter.<\/p>\n<p>If someone could just please coin the term &#8220;funification,&#8221; we would no longer need &#8220;gamification&#8221; to carry that water.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Is the Icebucket Challenge an example of &#8220;gamification&#8221;? Philanthropy experts have had a field day pontificating on the Ice Bucket Challenge, but one term that recently entered the discussion is &#8220;gamification.&#8221; For example: &#8220;Americans are probably not unique in the &hellip; <a href=\"https:\/\/archive.blogs.harvard.edu\/games\/2014\/09\/11\/is-the-ice-bucket-challenge-a-game\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":271,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[923,2550],"tags":[],"class_list":["post-486","post","type-post","status-publish","format-standard","hentry","category-blog","category-opinion-advocacy"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/486","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/users\/271"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/comments?post=486"}],"version-history":[{"count":3,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/486\/revisions"}],"predecessor-version":[{"id":489,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/486\/revisions\/489"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/media?parent=486"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/categories?post=486"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/tags?post=486"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}