{"id":48,"date":"2008-06-03T08:50:53","date_gmt":"2008-06-03T13:50:53","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/games\/2008\/06\/03\/g4c2008-interactive-storytelling-3x-lar"},"modified":"2013-09-26T08:44:41","modified_gmt":"2013-09-26T13:44:41","slug":"g4c2008-interactive-storytelling-3x-larger-than-games-industry","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/03\/g4c2008-interactive-storytelling-3x-larger-than-games-industry\/","title":{"rendered":"G4C2008: &#8220;Interactive storytelling&#8221; 3x larger than games industry"},"content":{"rendered":"<p>Liveblogging <a href=\"http:\/\/www.gamesforchange.org\">Games for Change<\/a>:<\/p>\n<p>On the first panel this morning, Chris Crawford (Balance of Power) described his commitment to interpersonal games. (I was not aware of a game he created in the &#8217;80s called &#8220;Gossip.&#8221;) Today he launched a new spin on Balance of Power in which states are represented as geopolitical &#8220;people&#8221; (I will post a link when I find it &#8212; the general site is <a href=\"http:\/\/www.storytron.com\">StoryTron<\/a>.).<\/p>\n<p>The most interesting claim Chris made was that the market for &#8220;interactive storytelling&#8221; (a medium that is more relationship-based) will be 3x larger than the current games industry &#8212; that would be a $60B+ market. He observes that the existing industry is &#8220;creatively dead&#8221; or, synonymously, &#8220;marketing mature.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Liveblogging Games for Change: On the first panel this morning, Chris Crawford (Balance of Power) described his commitment to interpersonal games. (I was not aware of a game he created in the &#8217;80s called &#8220;Gossip.&#8221;) Today he launched a new &hellip; <a href=\"https:\/\/archive.blogs.harvard.edu\/games\/2008\/06\/03\/g4c2008-interactive-storytelling-3x-larger-than-games-industry\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1658,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[113393],"tags":[],"class_list":["post-48","post","type-post","status-publish","format-standard","hentry","category-archival"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/48","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/users\/1658"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/comments?post=48"}],"version-history":[{"count":1,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/48\/revisions"}],"predecessor-version":[{"id":328,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/48\/revisions\/328"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/media?parent=48"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/categories?post=48"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/tags?post=48"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}