{"id":19,"date":"2008-03-27T14:17:44","date_gmt":"2008-03-27T19:17:44","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/games\/2008\/03\/27\/gaming-the-world-huds-for-life\/"},"modified":"2013-09-26T14:47:42","modified_gmt":"2013-09-26T19:47:42","slug":"gaming-the-world","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/games\/2008\/03\/27\/gaming-the-world\/","title":{"rendered":"Gaming the world: what hot showers teach us about games (?)"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/blogs.law.harvard.edu\/games\/files\/2008\/03\/showerdrain.jpg\" align=\"right\" \/>Last winter, I started keeping the drain closed in my bathtub when I showered. My initial reason for doing so (other than making my partner go &#8220;ewwww&#8221;) was to conserve energy by keeping the heat of the water inside the house until it had cooled off. Because <a href=\"http:\/\/bean-sprouts.blogspot.com\/2008\/02\/domestic-energy-breakdown.html\">hot water is a bigger component of household energy<\/a> use than most electronic appliances, I thought this would reduce my carbon footprint more drastically than fluorescent light bulbs. (Utterly rational, yes, but nutty, I&#8217;ll admit). As it turned out, an unintended side effect of this (other than increasing the chance of mold in the bathroom) was to make me very aware of how much water I used each time I showered. And that, in turn, led me to cut back quite a bit on how long I would shower.<a href=\"#footnoteA\">*<\/a><\/p>\n<p>Watching soapy water rise up to your ankles may not be the makings of a blockbuster game, but it struck me that feedback loops are essential to games. Slap a meter on something, and you&#8217;ve got the first component of a game. Consider the Prius&#8217;s MPG gauge and how it induces more efficient driving (some have even explicitly made the <a href=\"http:\/\/socialarchitect.typepad.com\/musings\/2006\/09\/my_prius_is_lik.html\">comparison to video games<\/a>).<\/p>\n<p>Cass Sunstein and Richard Thaler&#8217;s new book, <a href=\"http:\/\/nudges.org\">Nudge<\/a> (or <a href=\"http:\/\/papers.ssrn.com\/sol3\/papers.cfm?abstract_id=405940#PaperDownload\">essay version<\/a>), suggests that appropriate feedback, when keyed to a social norm, can overcome humans&#8217; innate irrationality and push us to better behavior. John Tierney of the New York Times has thrown out a challenge: <a href=\"http:\/\/tierneylab.blogs.nytimes.com\/2008\/03\/24\/a-nudge-or-is-it-a-shove-to-the-unwise\/\">can we create a &#8220;nudge&#8221; device that will lead us to be more green<\/a>?<\/p>\n<p>Tierney cites earlier musings by Clive Thompson that <a href=\"http:\/\/www.wired.com\/techbiz\/people\/magazine\/15-08\/st_thompson\">ambient information, shared over Facebook<\/a>, might also generate a powerful push towards conservation.<\/p>\n<p>My question is: <strong>Can we push past the &#8220;game-like&#8221; elements of these proposals and make them into full-out <em>games<\/em>? How would a game designer approach this challenge?<\/strong><\/p>\n<p><em>&#8211; Gene Koo<\/em><\/p>\n<p><a name=\"footnoteA\">*<\/a> -Actually, it led me to take &#8220;<a href=\"http:\/\/lifehacker.com\/software\/environment\/conserve-water-and-save-money-with-the-navy-shower-278006.php\">navy showers<\/a>&#8221; and multi-stage navy showers (when shampooing + conditioning).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last winter, I started keeping the drain closed in my bathtub when I showered. My initial reason for doing so (other than making my partner go &#8220;ewwww&#8221;) was to conserve energy by keeping the heat of the water inside the &hellip; <a href=\"https:\/\/archive.blogs.harvard.edu\/games\/2008\/03\/27\/gaming-the-world\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1658,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[113393,2958],"tags":[],"class_list":["post-19","post","type-post","status-publish","format-standard","hentry","category-archival","category-theory"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/19","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/users\/1658"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/comments?post=19"}],"version-history":[{"count":1,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/19\/revisions"}],"predecessor-version":[{"id":444,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/19\/revisions\/444"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/media?parent=19"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/categories?post=19"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/tags?post=19"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}