{"id":116,"date":"2009-05-04T14:50:38","date_gmt":"2009-05-04T19:50:38","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/games\/?p=116"},"modified":"2013-09-26T14:46:44","modified_gmt":"2013-09-26T19:46:44","slug":"peter-molyneux-on-good-and-evil","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/games\/2009\/05\/04\/peter-molyneux-on-good-and-evil\/","title":{"rendered":"Peter Molyneux on good and evil"},"content":{"rendered":"<p>In this <a href=\"http:\/\/www.gamasutra.com\/view\/feature\/4011\/peter_molyneux_the_essence_of_.php\">in-depth interview with Gamasutra<\/a> (May 1), game developer Peter Molyneux explains how he approaches offering players deep moral choices:<\/p>\n<blockquote><p>PM: What&#8217;s fascinating about it is that when we thought about good and evil, it&#8217;s so tempting to say, &#8220;Well, good is saving lives, and evil is hurting lives and killing people.&#8221; But actually, I think where the real emotion comes is when you really start testing people.<\/p>\n<p>If I said to you, &#8220;Your family is over there. What would you do to save them?&#8221; &#8220;Well, I would do anything.&#8221; &#8220;Really? Would you really do anything? Would you actually kill a thousand people to save your family? And what does that say about you?&#8221;<\/p>\n<p>I think, finally, that decision made people think, because it forced them to think, &#8220;My goodness, my natural reaction is of course I&#8217;d save my family. Of course I would save the people I love.&#8221; But actually, when it comes down to it, would you? Would you sacrifice everything for that very selfish act of having what you want? There are a lot of philosophical questions that come up in your mind when you&#8217;re doing that. <\/p><\/blockquote>\n<p>David Nieborg had written an excellent <a href=\"http:\/\/blogs.law.harvard.edu\/games\/2008\/11\/19\/morality-and-gamer-guilt-in-fable-2\/\">review of Fable 2&#8217;s moral dimensions<\/a> earlier.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this in-depth interview with Gamasutra (May 1), game developer Peter Molyneux explains how he approaches offering players deep moral choices: PM: What&#8217;s fascinating about it is that when we thought about good and evil, it&#8217;s so tempting to say, &hellip; <a href=\"https:\/\/archive.blogs.harvard.edu\/games\/2009\/05\/04\/peter-molyneux-on-good-and-evil\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":271,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[113393,2958],"tags":[910,82577],"class_list":["post-116","post","type-post","status-publish","format-standard","hentry","category-archival","category-theory","tag-development","tag-morality"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/116","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/users\/271"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/comments?post=116"}],"version-history":[{"count":3,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/116\/revisions"}],"predecessor-version":[{"id":424,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/posts\/116\/revisions\/424"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/media?parent=116"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/categories?post=116"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/games\/wp-json\/wp\/v2\/tags?post=116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}