{"id":42,"date":"2008-01-02T12:13:35","date_gmt":"2008-01-02T16:13:35","guid":{"rendered":"http:\/\/blogs.law.harvard.edu\/digitalnatives\/2008\/01\/02\/school-play\/"},"modified":"2008-01-02T12:13:35","modified_gmt":"2008-01-02T16:13:35","slug":"school-play","status":"publish","type":"post","link":"https:\/\/archive.blogs.harvard.edu\/digitalnatives\/2008\/01\/02\/school-play\/","title":{"rendered":"&#8220;School play&#8221;"},"content":{"rendered":"<p>As I mentioned in my <a href=\"http:\/\/blogs.law.harvard.edu\/digitalnatives\/2007\/12\/19\/digital-natives-under-attack-as-a-metaphor\/\">last blog post<\/a>, one of the most interesting things about the <a href=\"http:\/\/www.holymeatballs.org\/2007\/12\/conf_coverage_of_the_what_are_1.html\">Totally Wired forum<\/a> was hearing <a href=\"http:\/\/www.parsons.edu\/faculty_and_staff\/faculty_details.aspx?dID=69&amp;sdID=91&amp;pType=2&amp;id=3665\">Katie Salen<\/a> talk about games in education.<\/p>\n<p>In her introduction (<a href=\"http:\/\/www.mitpressjournals.org\/doi\/pdf\/10.1162\/dmal.9780262693646.001\">PDF<\/a>) to a new volume entitled &#8220;<a href=\"http:\/\/www.mitpressjournals.org\/toc\/dmal\/-\/3\">Ecology of Games<\/a>,&#8221; Salen quotes Nobel laureate Herbert Simon: \u201cthe meaning of \u2018knowing\u2019 has shifted from being able to remember and repeat information to being able to find and use it.\u201d Salen believes that games are a perfect way to teach these \u201cnew media literacy skills.\u201d <\/p>\n<p>The use of games in school is controversial, and it\u2019s easy to see why.<\/p>\n<p>On one hand, learning through play is so fundamentally natural that it <a href=\"http:\/\/www.youtube.com\/watch?v=ufFT2BWh3BQ\">transcends species<\/a>.<\/p>\n<p>Moreover, games are especially relevant to digital natives. A recent study found that <a href=\"http:\/\/publications.mediapost.com\/index.cfm?fuseaction=Articles.showArticleHomePage&amp;art_aid=73181\">games are the most popular use of the internet<\/a> among kids in the US aged 6 to 11 \u2014 far more than homework, email, music, video, or just surfing. <\/p>\n<p>On the other hand, playing games in school clashes with a long held cultural belief in the separation of work and play.<\/p>\n<p>&#8220;Education and entertainment are two different processes,\u201d Iowa State journalism professor Michael Bugeja recently <a href=\"http:\/\/chronicle.com\/temp\/reprint.php?id=shfdyqcckqndc9kp75skbvnbb5gm2ynw\">told the Chronicle of Higher Education<\/a>. \u201cThey require two different interfaces. Our whole society is being eroded by entertainment.\u201d<\/p>\n<p>Personally, I have no doubt that kids can and do learn a lot from games. Salen has amply proven this with a plethora of ideas and insights she\u2019s gained by looking at education through the eyes of a game designer. I came away from Totally Wired wondering what other sundry subjects could be illuminated by game design, <a href=\"http:\/\/www.freakonomicsbook.com\/thebook\/\"><em>Freakonomics<\/em><\/a>-style.<\/p>\n<p>Still, I wonder how much of this game-based learning needs to happen in schools. Obviously kids need no encouragement to play. Why not focus on making educational games kids will want to play on their own time, and invest school time in activities most kids won\u2019t do on their own, like read Shakespeare, or build robots?<\/p>\n<p>To be fair, kids will undoubtedly learn more from games when guided by teachers and well designed curricula. As for traditional literacies, Salen acknowledges their importance, and believes they should be taught in tandem. In fact, she told the audience last week, \u201cfor kids and even for us, it&#8217;s not a huge distinction anymore.\u201d<\/p>\n<p>At any rate, soon Salen\u2019s theories will be put to a dramatic test. She\u2019s currently spearheading development of <a href=\"http:\/\/www.instituteofplay.com\/\">The Game School<\/a>, an experimental public school in New York City that, according to its website, \u201cwill use game design and game-inspired methods to teach critical 21st century skills and literacies.\u201d Talk about an exciting experiment! From a July <a href=\"http:\/\/www.wired.com\/culture\/education\/news\/2007\/07\/game_school\">article in Wired News<\/a>:<\/p>\n<blockquote><p>Right now, the ideas are vague but intriguing: Alternate reality games could be used to study science, as those players typically seek out and analyze data, and then propose and test their hypotheses. Salen also envisions harnessing the creative urges that kids already express through fan fiction, blogging and the creation of avatars and online identities.\n<\/p><\/blockquote>\n<p>How well this works remains to be seen. One thing\u2019s for sure though: a lot of fun will be had finding out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I mentioned in my last blog post, one of the most interesting things about the Totally Wired forum was hearing Katie Salen talk about games in education. In her introduction (PDF) to a new volume entitled &#8220;Ecology of Games,&#8221; Salen quotes Nobel laureate Herbert Simon: \u201cthe meaning of \u2018knowing\u2019 has shifted from being able [&hellip;]<\/p>\n","protected":false},"author":1624,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1071,259,879,1],"tags":[17419],"class_list":["post-42","post","type-post","status-publish","format-standard","hentry","category-creativity","category-innovation","category-learning","category-uncategorized","tag-uncategorized"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/archive.blogs.harvard.edu\/digitalnatives\/wp-json\/wp\/v2\/posts\/42","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/archive.blogs.harvard.edu\/digitalnatives\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/archive.blogs.harvard.edu\/digitalnatives\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/digitalnatives\/wp-json\/wp\/v2\/users\/1624"}],"replies":[{"embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/digitalnatives\/wp-json\/wp\/v2\/comments?post=42"}],"version-history":[{"count":0,"href":"https:\/\/archive.blogs.harvard.edu\/digitalnatives\/wp-json\/wp\/v2\/posts\/42\/revisions"}],"wp:attachment":[{"href":"https:\/\/archive.blogs.harvard.edu\/digitalnatives\/wp-json\/wp\/v2\/media?parent=42"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/digitalnatives\/wp-json\/wp\/v2\/categories?post=42"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/archive.blogs.harvard.edu\/digitalnatives\/wp-json\/wp\/v2\/tags?post=42"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}